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Review
of Adobe Premiere 4.2 for Windows
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Written
By George Avgerakis
Adobe
Premiere 4.2 is the latest upgrade of the longest
running nonlinear editing software for Windows, WindowsNT
3.51 and 4.0. Originally creating Premiere for a MAC
environment, where it enjoyed great popularity, Adobe
was the first company to realize that the 85% market
share of generic PCs was a better place to grow than
the 15% market share of proprietary Apples.
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Premiere for
Windows debuted in 1994. When I reviewed it then (Desktop Video
Magazine, April 1994) I considered the software to be a pale consumer
grade product compared to the MAC version and to the popular DOS
professional standard of the day; D/Vision Pro.
In three short
years a lot has changed in NLE. Where there were only three or
four choices, today the choices number near fifty. Where there
were proprietary systems, wedded to specific computers (like the
Video Cube), today the systems are open architecture software.
Instead of one price range and capability category, today there
are three.
Within this
vast range of product choices, I would rank Adobe Premiere 4.2
in the middle category of price and capability, along with Star
Media's Video ActionNT and possibly in-sync's Speed Razor Mach
III. Selling at around $1,000, and loaded into a Pentium equipped
with a Digital Processing Systems (DPS) Perception card, these
programs will yield professional results that can be applied to
business videos, cable commercials and local affiliate programming.
Premiere,
running on a lowly 486 with the most minimal video capture and
playback card can be used for training new editors, editing home
videos, in-house educational works, and computer based media productions.
Hardware
I tested Adobe
Premiere on two Intel machines and a Digital Alpha. The Intel
machines were a dual Pentium Pro of my own design and a TDZ-610
(a quad Pentium Pro) from Intergraph. The Alpha machine was a
466 MHz Alpha 21164 of my own design. All of the computers were
outfitted with the Digital Processing Systems (DPS) Perception
compression/decompression (codec) card, coupled to a 4 gigabyte
Seagate Barracuda and 9 gigabyte Elite hard drives.
During the
test we added the new 4 gig and 9 gig Micropolis Tomahawk drives
(4345 4LP AV and 3391 9 AV respectively), which produce very high
throughputs on the Perception board. With transfer speeds that
exceed 7MB through the entire disk, you get the full capacity
of the drive to use for AV files. So far, the Microplois drives
have been reliable, which is nice to report since Micropolis suffered
some reliability setbacks while the company was reconfigured and
sold.
Sound replication,
a critical issue in nonlinear editing, was addressed by a motherboard-integrated
Soundblaster 16 in the Intergraph machine, a peripheral Soundblaster
AWE 32 (from Creative Labs) in the Alpha and a PCI mounted CardD-Plus
card (from Digital Audio Labs) in the dual Pentium.
I would not
use the Soundblaster 16 to entertain a dog, much less do professional
audio work. It's a toy. The AWE is a little bit better, If my
Alpha machine were used for anything but animation rendering and
software beta testing I'd upgrade it to the CardD-Plus or an Antex
card and I would advise anyone considering broadcast quality audio
to do the same. Soundblasters just cannot keep up the speed required
by nonlinear editing and often fall out of synch on passages longer
than 3 minutes.
Once Peter
Haller finished writing the NT drivers for the CardD, it's performance
was superb and now ready for the market. This is the best price
choice for those who want quality audio, full synch and a price
under $700. Of course, those able to spend any amount of money
would be very happy with the Antex products and if you have slots
to spare (let us hear from both of you), the new DPS Audio4V card
can't be beat. So I hear.
Any serious
nonlinear editing system should have at least 64 Meg of RAM and
both of my machines have 128. The Intergraph 610 has 256! The
reason, is that modern nonlinear editing is a software-eclectic
procedure. You frequently window out of the editor to Photoshop
or Sound Forge to enhance a graphic or capture music. If you do
that with 16 Meg, your system will babble like Ralph Kramdon caught
with his hands in the cookie jar. Humma-humma-humma. Not a pretty
sight.
Another necessity
you may encounter in NLE is a means of monitoring both the audio
from your source VCR and the audio from your computer. I checked
out all the catalogues and Sam Ashe in New York City for a professional
studio amplifier that offered at least two switchable inputs.
They do not exist.
In an era
where all sound mixing and effect generation can be accomplished
in a computer, why should we be saddled with monitoring our sound
through an analogue mixer? It's like having an 8-track deck in
a Testarosa.
Here's what
you can do until Mackie wakes up. Buy a Denon PMA-915R consumer
amplifier. This is a very clean, adequately powered, easily installed
and affordable (under $800) unit that sports four inputs and monster
cable speaker jacks. It slides nicely into your 19" rack
and with a touch of the buttons you can switch from any one of
several source decks (if you're like me, your project studio now
has one of each, VHS, SVHS, 3/4, Beta, BetaSP and maybe a D2 or
1"). As you digitize, you can compare source with computer
throughput and when you play back, you switch to the computer
output. Easy and simple. Try it.
Premiere can
also run on a laptop for those days when you simply can't drag
yourself from the fishing hole. I loaded some extra memory into
my Cannon Innova and cut a commercial at the beach. Of course,
I had to offload the EDL back to the home-base computer over a
PCMCIA network connection, but the day at the beach was worth
the extra hookup time.
Although Premiere
is not yet coded to run on Digital Alpha processors, my 466 MHz
machine uses Digital's terminate-and-stay-resident (TSR) program,
FX-32!, to translate Premiere's native Intel code to Alpha code
on the fly. Premiere performed flawlessly, though slower, about
as slow as a Pentium 90, but performance improves as FX32! learns
each routine and creates new lines of translation code. By the
end of a three day project, the Alpha was running Premiere about
as fast as a Pentium 166.
Acquiring
Footage
Premiere features
a batch capture, manual ("movie") capture, stop motion
capture and audio capture routines under the "File"
menu. Batch capture allows for the input of SMPTE codes for controlling
the play VCR. Movie capture opens up a simple "record"
button, which, when clicked, starts the recording process. Stop
motion allows for single frames to be recorded, for an animation
sequence, for instance. Audio capture opens a file requester window
where a third-party audio capture file must be initiated. Unfortunately,
these features are not compliant with the DPS Perception card.
Premier's
documentation notes that if your equipment includes a timecode-capable
deck, a controller and a "plug in module that allows you
to control the deck through Adobe Premiere," you can operate
the deck from the computer control screen and initiate batch capturing.
The documentation does not, however, provide information on compatible
devices or a means of learning where one purchases them.
Using the
DPS Perception card, I manually acquired scenes at broadcast quality
in the Perception's record window. The Perception creates proprietary
DPS (.pvd) files that must be converted to AVIs, but the two step
process is rather quick.
I would suggest
that Premiere, coupled with the DPS Perception card, is an ideal
configuration for this price stratum. The total cost, at under
$4,000, represents a high quality to price ratio. A significant
step upward could be made to the Targa DTX card, but then you
would be exceeding the boundaries that separate this level of
editing solution with the high tier, currently dominated by Avid's
MCXpress and soon to be entered by D/Vision's NAB '97 offering.
We could leapfrog our way into the $15,000 solution range with
no trouble, but then the logic of choosing Premiere itself would
fade.
On first entering
Premiere, you are requested to select a configuration. Each editor
can name a configuration after herself, but we have one at Avekta
which is named Avekta and it is set up according to the specific
guidelines of a DPS "read me" file, called "Third
Party Setup." This, and all setups of Premiere, include such
things as aspect ratio, software codec, frame rate, output mode,
data rate, etc. Without a guideline, you can select the Premiere
default, but this was designed around a minimal PC capability.
Be sure that whatever video card you choose, the manufacturer
includes a list of Premiere settings because you could spend a
week in the outer ring of Dante's inferno doing it yourself.
Once the configuration
is set, save it for posterity and enter the realm of Premiere
editing.
Weird Mysterious
Problem in Premiere
In addition
to exhaustive testing, I have used Premiere on three billable
projects to date, each of which measured over 7 minutes in finished
length. After the third, we noticed a weird problem that was not
apparent at first, and in fact, was not noticed by anyone until
after the third project was completed.
Just before
an effect (dissolve, title super, wipe, whatever), a sudden drop
in contrast and a lightening of the scene occur. This begins suddenly
on the very first frame of the effect and continues until the
very last frame of the effect. Since most effects are 30 frames
long, the aberration is hardly noticeable, but make a 120 frame
dissolve, or better yet, make a dissolve between two identical
clips of footage and you will see the fault immediately.
We fished
around for the answer to this among many sources, including Premiere's
tech support. The answer came from two of our most trusted dealers,
Mike Bushey of Bushey Virtual Construction in La Habra, CA and
Paul Frantellizzi at Independent Digital Media, a New York VAR.
It seems that Premiere cannot render to the DPS card's internal
file format (PVD) and instead renders all effects to AVI.
When you make
a movie, Premiere plays the PVD files until it hits an effect,
where it cuts to its own AVI file. Because the AVI file is of
slightly lower resolution than the original PVD file, the sharp
eye will see the difference.
There is no
work around other than rendering your entire movie with an invisible
effect like a title with no text (Anthony Caviello, our animator,
came up with this one), but this basically lowers the entire show
to AVI standard. It would be nice if, like Razor, Premiere could
render effects directly to PVD file format.
The Editorial
Interface
Using the
DPS Perception card, users avail themselves of two monitors; the
computer screen to control the editing process and the video screen
to watch full screen, 30 fps playback. With the exception of the
effects problem above, the playback, at DPS's highest resolution
(6 Mb/s) is broadcast quality. (Note to sticklers: Define broadcast
anyway you want. I define it as such: If you can sell the finished
program to a broadcaster, it's broadcast quality. I have, so it
is.)
A Windows
program, Premier features windows that may be sized and placed
on the screen according to the user's taste and layered over each
other. Clicking within a frame automatically brings it forward,
but it is, like any crowded Windows layout, possible to lose a
window completely behind others.
On a default
boot, Premiere displays its primary work screen of windows, which
include Project, for importing and storing clips; Info, for displaying
detailed information about clips; Construction, the timeline window
for editing; Transitions, for selecting special effects transitions
between clips, and a Preview window, for previewing the movie
as you build it in the Constructions window.
Clicking on
the File menu and selecting Load Project, brings up a list of
previously saved projects. Loading one, will launch and fill in
all of the windows that were active on the last Save Project command.
Beginning
a project in Premiere, the user simply opens the subdirectory
of acquired files, highlights them singly or in groups and actuates
Premiere's Import command. Each video or bitmapped clip may be
previewed in the import dialog box and then assigned to any work
window. The clips may also be immediately added to the Project
Window or any library as annotated picons by opening the appropriate
window and then initiating the import function.
Clips may
be annotated in capture or any time thereafter. Annotations include
the title of the clip, its duration, a comment box and two note
boxes. Clicking on the column heading of any annotation arranges
the clips in alphabetical order by the text within the respective
column.
Clips may
be organized further by grouping in Libraries. You can open any
number of libraries and assign them to multiple projects. I use
a "Slate Library" for all my jobs which begins with
bars and tone, an effect to my company logo, an inset logo for
the slate title and a countdown to black. To load a library, simply
drag and drop the clip picons from the Project Window or another
library. Clips can also be moved from the timeline (Construction
Window) to the library, but the system assumes you are moving,
not copying the clips unless you use the copy menu. I would prefer
a keyboard command to override the move to a copy, but I could
not find one.
Clips are
ordered in the Project window in alphabetical order. A number
appears in the upper right corner denoting how many copies of
the clip are present in the library. If a clip on the timeline
is cut into two pieces, the library automatically creates a copy
of the clip and numbers it. Since each piece of a cut clip in
the timeline may be trimmed back to the full clip length, Premiere
makes the assumption that each cut in a clip results in a clip
duplication. This is useful for extending the time of an edited
sequence where the director did not create enough length of action
on either the A or B roll.
Premiere supports
picture icons (picons) in the libraries and on the timelines according
to the Mirage paradigm. You can choose from four sizes of picons
in any window. The picons on the timeline can be shut down and
substituted with text bars for faster screen response. The text
beside each picon can be easily typed after a mouse click actuates
a simple word processor. Text can be used to search and group
picons according the words included in the descriptive text.
Clicking on
a picon in a library or Project window will activate a preview
playback of the clip within its own preview window, but with the
Perception card, it's wiser to configure the system so that clicking
the picon causes the system to play the clip full screen on the
video monitor. The Clip Preview window can still be used, however,
to control the playback and mark In and Out points for the clip
which are preserved in the picon. The clip may be copied and renamed
if you wish to use it repetitively or to use different cue points.
The system can automate the grouping of copied clips into separate
libraries or the copies can be kept in the Project window.
The libraries
and Project Window have one serious shortcoming. They will only
stack one vertical column of picons with their textual information
in a second column to the right. You can easily position and resize
the window however you want, but with one vertical column, the
window with the most picons ends up a narrow vertical band. This
ends up conflicting with the timeline, which, according to convention,
is a horizontal window stretching the length of the screen. As
such, the two most often used windows are forced to overlap each
other. Why can't Adobe fix this so that the picons can be sized
and formatted in horizontal rows and columns across the bottom
or top half of the screen in concert with the timeline? Go figure.
The Construction
Window is the Timeline
The Timeline
is the same timeline that the Egyptians used 5,000 years ago when
they made documentaries about the pyramids. It features horizontal
bands running left to right (There is no Israeli version running
right to left or Chinese version running top to bottom, which
would make use of the Library's vertical layout.) The top band
is the backmost layer of video and the bottom band represents
the layer of video closest to the viewer. There is one Transition/Effects
band, between video band one and two. An infinite amount of additional
video bands may be added as needed for layering.
Adobe Premiere,
like all the middle range NLEs, supports two timeline features
which are not considered important by "real editors:"
Picons and overlapping clips. Picons let you see the timeline
clips as a series of color frames. Picons eat up RAM and tend
to slow any machine down. Do you need them? I never thought so
while running D/Vision Pro in the early 90's. And then I kind
of came to like them when I tried Premiere. If you have a good
textual description of the shot on the timeline, and the ability
to quickly hop the cursor to the first and last frame of the clip
to see it pop on the monitor, what more do you need? Premiere
gives you the whole picon experience. Enjoy it.
Premiere also
assumes that to understand how a dissolve works, you should see
one clip end on the top row while another begins on the third
row down. The dissolve itself is represented by a clip on the
second row, whose duration is represented by the extent of the
overlap of the top and third row. This is very clear for the novice
editor, and you may find it really neat. But it uses up a lot
of screen to say something that could be just as easily drawn
on one row.
To make up
for this waste of glass real estate, Premiere allows you to slide
the clips left and right on their respective rows, which is a
nice feature originated by Adobe and copied by most mid range
NLEs. Again, this is something that "real editors" find
cloying, but here, I think, real editors are being too Spartan.
I think sliding clips is good and that MCXpress could improve
with it.
On the Timeline
At the top
of the timeline are two, thin, horizontal bands. The top band
is the Work Area Bar which features a yellow band which may be
stretched left and right by mouse-dragging the ends. This bar
instructs Premiere what area of the timeline you want processed.
For instance, if you want to make a movie of one short area of
the timeline, make the yellow bar cover that area of the timeline
and then ask Premiere to render work area, and only the yellow
area will get processed.
The second
band is the time increment band which features tick marks that
denote time increments. The time increments will change as the
zoom control of the screen, which is found at the bottom of the
control window, is adjusted.
The zoom control
of the screen, an important feature in any NLE, is set with a
small slider that gives an infinite range of settings from as
low as 1 frame and as high as 2 minutes. When editing long documentaries,
this feature is very useful since it allows the user to easily
size the timeline to the varying perspectives of the editor's
project view; large to get the overall feel of a show, small to
do a detailed montage sequence.
The timeline
features a cursor that plays both video and audio as it is scrubbed.
The cursor, a triangle residing in a graduated horizontal band
directly above the top video band, features a thin, black, vertical
line that crosses all the horizontal bands. If you are zoomed
in close and the cursor plays to the end of the picture area,
the underlying timeline does not move, representing the continuous
play. If becomes inactive at the far right of the timeline view.
Individual
bands of video and audio may be selected or deselected for scrubbing
playback. Select by holding the Alt key and clicking at the far
left border of the timeline. Radio buttons allow for VCR type
playback control and the cursor responds to arrow key inputs for
inching the playback forward and backward.
Without effects,
Premiere will playback in full resolution to the video monitor,
although the playback drops frames to create a jerky result which
is considered a characteristic of Premiere.
Editing Style
As one begins
to edit in Premiere, the easiest routine seems to be to simply
throw clips from wherever you've grouped them (Project Window,
Libraries, etc.) onto the timeline as butt cut edits. Hitting
the play button on the upper right, the show runs, albeit jerkily,
and displays the basic order of the shots you've selected. If
you don't like a shot's position, it's easy to grab it with the
mouse, slide it down to another video track (not as an effect,
but just to get it out of the way temporarily), and then close
up the gap.
To do this,
select the track tool (it looks like a right-pointing arrow) or
the multitrack tool (two right-pointing arrows) at the bottom
of the timeline, and use it to automatically select all the clips
from the end of the hole to the end of the show. The multitrack
tool will pick up all the tracks, such as audio, while the track
tool only picks up one track at a time.
After your
sequence of shots is completed it's time to trim each shot. You
can do this by opening a clip window and using the numerical or
mouse-click input commands to trim the clip. I find it faster
to trim the clip right on the timeline. Simply click on the head
or tail of the shot and drag it left or right, then adjust the
gaps,
If your clips
are really long, you may find it easier to razor cut whole chunks
of the clip off. Simply take the razor tool to the cursor and
click. If you hold the Alt key, the razor will cut across all
activated tracks. This is useful if you plan to use the razored
parts for other scenes, since Premiere automatically makes a separate
clip for each razored segment.
Premiere offers
several trimming tools that make the process quicker. The Ripple
Edit tool (hidden in the extended tools menu at the bottom of
the timeline, it looks like
Next, place markers
Audio Editing
Beneath the
video bands, rest the audio bands, which serve in the same way
as repositories for audio clips. One Imports audio clips to the
Library in the same manner as video clips. Still frames, such
as TGA, BMP, TIF files may be imported as well, whereupon they
are converted to freeze-frame elements of a specific length, stipulated
by the preferences (default is 30 frames).
Effects and
Transitions are selected from their own "library" windows.
Simply "Load Transitions" or "Load Effects"
from whatever subdirectory you've established on your system,
and the windows are filled with small, animating icons that show
what effect they will, uh, affect, when they are moved to the
Transition/Effects band on the timeline. The icons, continuously
performing their animated routines on your computer screen, are
very effective in remembering their functions, but after awhile,
I find them distracting and wish there was a way of turning the
animations off.
Since Premiere
is a mature software program with lots of third party support,
your Transition and Effects subdirectories may be loaded with
third party "plug-ins" that vastly augment the "standard
equipment" library that comes with Premiere (see below for
a few mini reviews of plug-ins).
The Editing
Process
Editing, of
course, is begun by dragging a picon from the Library to the timeline,
where it automatically becomes a band whose graphical length is
proportionate to its running time. If the user chooses, the band
may be composed of actual video frames in the Mirage paradigm
or the clip may be a colored bar with text and end frame picons.
If two clips
are put in the same space on the timeline the last moved clip
automatically hops down to the next video layer. This is a nice
feature, not supported by some other editing software products,
which instead, pop up an enigmatic message about overlapping clips
not being legal. Adobe knows you want to execute a transition
or that you are making a mistake, so it opts for the transition.
A cuts-only
edit may easily be made by sequentially dragging clips to the
timeline in play sequence. Clicking the "Play" button
on the upper left corner of the screen will initiate a cuts-only
playback of the timeline and any associated audio immediately,
full-screen, on the TV monitor. However, the playback has a jumpy,
skip-frame nature that has become a "trademark" shortcoming
of Premiere. Clients who supervise Premiere edits need to be educated
about this unintended effect. Smoother previews, with transitions
and effects, can quickly be rendered in the small Preview window
on the computer screen, but these previews are hard to see if
the client is sitting on a couch in the back of the suite.
The only way
a user can see a full-screen TV monitor rendition of the timeline
with effects and transitions is if the Make Movie command is initiated,
in which the final output is created in broadcast quality, but
this may take several hours if the effects and transitions are
numerous. This drawback is similar to most desktop nonlinear editing
platforms equipped with single stream video codecs. Moma should
have told you about this.
I find the
fastest way to begin editing is to quickly slap (CAN ENTIRE SEQUENCES
BE MOVED?) clips to the timeline and trim them there. Since this
necessitates shortening the heads and tails of clips (You certainly
cannot add anything to a clip that wasn't captured!), this may
be done either by dividing the band, or moving the in and/or out
point.
To divide the band, simply choose the Razor tool and click it
on the timeline (or click the function, "Razor At Cursor"
(NAME CORRECT?) to make a cut wherever the cursor sits. Once a
band has been razored, both pieces appear as separate picons in
the Library.
To trip the
head or tail of a clip, the user simply click on the head or tail
and a double arrow icon appears which may be slid left or right
to change the beginning or end point of the edit. As the icon
is slid, the corresponding video or audio is previewed on the
TV monitor.
Premiere also
supports a trimming window that features the border frames on
either side of a cut. Delicate frame-by-frame trimming may be
accomplished either with mouse or keyboard and even the edit point
itself may be scrubbed left and right to effect a "rolling
edit" where the end of one scene is cut equally to the length
of the tail of the other being lengthened.
As each clip
is trimmed, empty space begins to develop between bands. This
may be closed up, by clicking within each clip (a dotted line
around the clip indicates when it has been selected), and sliding
the clip left to butt up to the clip before it. The user may specify
a "snap to" effect in this action, which assures that
each clip will adhere to its neighbor without dead space between.
I would appreciate
the inclusion of an automated capability of eliminating the dead
space as soon as the clip is trimmed, since the repeated effort
of trimming and closing gaps is one that is ideal for a computer
but tedious for a human.
Once the sequence
of clips has been trimmed and re-butted, One can actuate a preview
to see if the jerky version of the playback is more or less what
was intended. If so, finer trimming and effects insertion is begun.
With fine
trimming complete, the editor has a choice of adding effects upon
a clip (Premiere calls these "filters") and adding transitions
between clips. Premiere features a neat timeline that is free
of unnecessary clutter. Since Premiere and most professional nonlinear
editors offer unlimited layering of effects and filters, the problem
arises of developing a very complex edit control screen.
Rather than
stacking endless layers of video overlays on the timeline, Premiere
allows for the creation of "virtual clips." These clips
may contain an assortment of layered video and effects clips and
are represented on the timeline as just one strip, which itself
may be used as a simple clip in the timeline.
Transition
Effects
Let's assume,
for instance, that you want to create an ADO type move of a reduced
video scene, playing within another scene. Some systems would
have you lay both scenes out on separate bands and then to put
an effect band between them. The effect band would, therefore,
carry the ADO commands. Premiere, however, allows you to address
the ADO effect within the band that identifies the shrunken scene
and then to collapse them into the virtual clip whenever the details
of the ADO need not be addressed.
The controls
for such complex effects as an ADO type move are also quite intuitive
and easy to execute the first time you try them. Simply click
on a clip and choose Motion from the Clip pull-down menu. The
Motion Settings dialog box appears. This comprehensive control
screen features a preview window, to instantly show your results,
a control window, which features a frame of the selected clip
within a larger area that represents "off camera" zones
from which the clip may originate or travel to during the process
of a motion path execution.
Various buttons
allow the user to preview motion paths, frame outlines, alpha
channels and preview play controls. The lower half of the dialog
box, features a cursor-actuated timeline, representing the duration
of the selected clip. Two additional boxes display the clip's
fill color (useful if the clip occupies less than the full screen
area) and the distortion of the clip.
The default
load of the dialog box places the selected clip within the central
work area with two control points indicating the beginning position
and ending position of the clip's movement, in this case, a horizontal
move from left to right on a straight line between the two control
points.
To execute
a diagonal move into the viewing area and out, the operator merely
clicks and drags the end points out of the active viewing area
at opposite ends of the screen. Hit the play button and see the
move executed in the preview window. Click on any point along
the path to create a new control point, making a corner on the
move. The control point appears simultaneously on the timeline
where it can also be adjusted forward or backward. Unfortunately,
curved paths are not supported nor are splined control points.
Distortions
may also be achieved, creating perspective turns on the X, Y or
Z axes, with each corner of the frame as well as the center being
controllable. Obviously, with so many control points, elaborate
twists and turns of the image are possible, with frame-accurate
control.
Titles are
created in Premiere within a special Title window, actuated through
the File, New, Title menu pull-down sequence. The title control
screen window features a large work area and a selection of tools
running up the left border. These tools include a selection tool,
for picking text blocks; an eyedropper tool, for selecting on
screen colors as palette selections; a type tool for creating
text; a line tool for drawing lines; a rectangle tool for drawing
rectangular shapes; a polygon tool for drawing complex shapes;
a rounded rectangle tool; an oval tool and a draft mode check
box, which when selected
actuates all previews without color or opacity gradients which
tends to speed up playback on computers which are minimally equipped.
Kerning, the ability to adjust the space between letters in a
title, is also supported. This is an important feature not found
in Video Action NT or Adobe Photoshop.
Graphic superimpositions
are created by dragging graphic clips to special timeline tracks
called Superimpose ("S") tracks. Because Premiere assigns
S tracks a later priority than video tracks, the S tracks will
be formed as keys over the video, with higher numbered S tracks
appearing over lowered numbered tracks.
Superimposed
tracks may be prepared title sequences (titles on black or a chroma-key
color background), graphics or even video clips that feature keyable
background areas.
When it comes
time to view a layered clip in detail, simply click and drag through
the area of the timeline over your effect. Depending on the speed
of your computer and the size you have specified for the preview
window, your preview will be rendered in a few minutes or longer.
This rendering is saved in a temporary file and is not to be confused
with the final rendering that you will do when making a final
movie. When the rendering is finished, the preview will play on
the computer monitor with sound. If you like what you see, you
can initiate the final rendering to a finished movie by initiating
the "print to tape" command. Again, here Adobe still
uses the syntax of Guttenberg to describe a medium which has nothing
to do with printing.
Another Weird
Bug In Premiere
Do you ever
have to do videos that look more like slide shows? Every year
we do a battery of Employee Benefits videos that due to budgetary
and legal restrictions, end up having a lot of bullet-point builds.
In the old
days, we whacked these out with a Video Toaster's CG module, but
this time around chose Premiere's capability of importing TIF
files from a paint program like Photoshop or Fractal's Painter.
When we did,
all hell broke loose and it took us several long days (see my
article in the February Videography, "Are You Mission Critical?"
This was the bug that Intergraph couldn't solve.)
It turns out
that if you use a single frame as a source file in Premiere, that
the final rendering will crash. I repeat: The final rendering
will crash. And when it does, it will not tell you what the reason
was. It will give you an enigmatic message that will make you
tear your hear out, kick the monitor in, cry and call technical
support. And technical support will not have the answer either
(at least not when I called. When I called, it was Saturday night
and the client was coming to get the job on Sunday morning!)
If you want
to make freezes and dissolve them to other freezes in Premiere,
do yourself a really big favor. Dupe the single frame in your
paint program for the full length of the effect, and bring them
into Premiere as a sequence.
Plug Ins
While Premiere
is quite complete in itself, requiring no further investment,
advancing editors will be happy to note that Adobe has released
its source code to third party developers who have been industrious
in creating hundreds of really useful and inexpensive software
products that enhance Premiere's capabilities.
Ultimatte
One of the
most useful plug-in effects comes from Ultimatte, the folks who
revolutionized chromakeying. I've worked in studios where you
can order an Ultimatte machine to be added to the control room.
It runs about $350 per day plus the cost of a playback VTR, but
the effect of an Ultimatte can make your video. Put your subject
in front of a green screen and the Ultimatte will replace the
green with any video source you want (hence the need for the VTR).
Do you want to make it look like your spokesperson is walking
on the docks of Santorini? Feed some dock stock footage into the
Ultimatte and presto, you can smell the Ouzo and gyros. You can
even add the shadow of the spokesperson on the dock, if your operator
is clever enough.
Well now, all this power is available to you in Premiere with
the Ultimatte plug in. While Premiere features its own chromakey
module, Ultimatte takes the science to fully professional standards.
The software package even comes with a few swatches of colored
paper to indicate the best tone to paint your background panels!
Featuring
extensive documentation, Ultimatte provides a far wider range
of controls and repair routines than Premiere's chraomakey, whereby
all of the typical problems of chromakeying are addressed with
sophisticated software. For instance, one problem is the effect
of getting green light, spilling from the background material,
on the front of the spokesperson (also called the foreground object).
Ultimatte software offers a simple set of routines whereby this
problem, called "green screen spill" is eradicated.
Perhaps you
might wish to try the chromakey menus in Premiere a bit first
and finding their limits. Then, if you find your own chromakey
needs exceed Premiere, consider Ultimatte. I've found that one's
needs stretch to fill the capability and not the other way around.
Within the Ultimatte plug-in, your special effects imagination
will find no limits.
Boris Effects
Whenever I get dressed in drag and cross the railroad tracks to
listen to bayou jazz and get really twisted on foul injectables,
I hear things about what people do with MAC computers. On my latest
tom catting, while challenging the locals with my oft repeated
harangue, "What can you do on a MAC that you can't do in
Windows?" I heard about Boris Effects and was humbled. Boris
Effects made a MAC into a virtual digital effects company town.
The most thrilling and amazing collection of video tricks you've
ever seen, and I couldn't get it for Windows!
Well, suburbanites,
Boris Effects, from Artel Software, is now available on Windows
platforms and it's made to plug in to Premiere (as well as Star
Media's Razor Pro, Avid MCXpress and the new version of D/Vision).
So keep the Rambler in the lot and the spaniel on the .RR--!----!----!----!----!----!----!----!----!----!----!-------------R
leash.
Boris effects
offers hundreds of pre-configured 3-D video effects like the ones
you enjoy on broadcast news and sports, plus the ability to customize
your own effects. The flying slab effect, for instance, where
the video falls back to reveal thick edges, like a slab of marble,
is right there. You can spin, tumble and rotate, shrink, expand,
cube and even composite video layers to your heart's discontent.
Every nonlinear
editing package offers some degree of 3-D video control that is
meant to emulate the old ADO or Quantel DVE black boxes. Boris
Effects offers a standard interface that you can learn once and
then carry from NLE to NLE. A great tool and well worth adding
to your Chewbacca belt of action figures.
Rendering
Out
When your
timeline editing is complete and you've seen all the previews
your eyes can stand, it's time to "compile a movie."
This process converts all your work into Quicktime files that
can be played, with varied results, on a wide range of computer
screens.
Compiling
a movie may be accomplished in portions, to test a particular
area of the timeline, or as an entire project using a pull down
menu that offers a host of choices to control such variables as
frame rate, color palette, frame size, etc. All of these variables
are necessitated by our industry's lack of coordination in terms
of
establishing firm standards for hardware and software.
Back in the
olden days of videocassettes, every VCR manufacturer had to conform
to a strict standard of hardware. That way, when you put a VHS
cassette into a deck, it would, wonder of wonders, play a video.
This simple logic is not yet part of the computer industry (despite
TV commercials featuring bunny-suited chipsters doing the boogie
as they slice silicon). The upside of this headache is that you
can output Premiere timelines to CD-ROMs and webservers as well
as video, but figuring it out may take you as much time as the
edit itself.
Another option
is to "print to videotape," a concept that reminds me
of the day when a documentarian friend of mine was caught by a
Russian tank captain in Czechoslovakia and was allowed to live
after he "exposed" his incriminating tape to the light
of the noon day sun.
Printing to
tape, using a professional quality video card like the Perception,
yields results that could, above caveats not withstanding, be
regarded as broadcast quality. On starting the process, a pop-up
window informs you how long the process will take. Do not be surprised
to see "ten hours" or more reported. Do not be surprised
either to learn that the estimate fluctuates as the timeline hits
your most creative passages. This meter is worthless.
So also, are
the messages that pop up whenever the rendering process crashes.
Here, once again, the nameless sociopath who designed the basic
authoring windows of Windows has struck another powerful blow
against the survival of the human race. If anything goes wrong
at this stage (and it can go wrong just five minutes to the end
of a six hour rendering) you will have obtained absolutely nothing
of use. No backup file is created, no partial rendering is saved,
nothing. And all the sociopath gives you is a screen saying something
like, "Rendering Failed" with the ulcerating ridicule
of the ever galling, "OK" button.
Perhaps I
am a bit unkind in this assessment of Premiere's software engineers
wrap up of an otherwise honorable creation. Maybe I ought to be
more kind when I realize that these people probably never had
to actually "print a movie" under a deadline or not
eat for a month. Maybe I owe all their technical assistance staff
a weekend off. But they don't work on weekends. I do. And when
I hit a lousy software routine at the end of an otherwise logical
stream of creation, and I want to find out how to rebuild the
shattered dreams of a week of overnights when my kids forget what
color hair I have, I'd like to be able to get someone on the phone
who knows how to say something more than, "Maybe you don't
have enough RAM," when I've already informed them I have
264 Meg, and I'd like to be able to get these questions answered
at any time, round the clock, on weekends and holidays.
That, my friends,
despite your petty arguments about what "broadcast quality,"
without apologies, is the PROFESSIONAL STANDARD and so far neither
Adobe nor any other NLE system manufacturer provides it.
Strategies for Success
Perhaps I
am spoiled by having virtually every NLE system at my disposal
for review, but you may wish to know, what program(s) one would
use, given that he had all of them to choose from. My answer,
to date, is none of them and all of them. In simple fact, I have
not found yet, the ideal NLE.
Premiere has
significant pluses that one cannot find elsewhere. For simple
two stream editing, it has an easy interface and can support some
complex layering. It has the widest range of plug-in third party
support, including Ultimatte and Boris Effects which is indispensable.
It's jittery
playback, for client-supervised editing, is unsatisfactory, so
on occasions where clients want to play Capt. Piccard, a wise
Commander Riker switches to Avid, Razor or Video Action NT (VANT).
When real
tricky compositing is required, we use Razor. When we need a little
of everything and the client is watching, we use VANT.
Maybe, when
I'm finished writing about each of the NLEs separately (assuming
I ever catch up with the continuos stream of new products), I
think a useful article would be a fair comparison of all the plusses
and minuses of all the programs, side by side. But I think that
by time, some brilliant editor, teamed up with a machine language
programming genius (Bob Lentini, are you reading this?) will invent
the ideal NLE and then we can all take a well deserved rest.
Until that
time, Premiere will suffice for those of you with a mid range
budget and above average clientele. It's a solid, full featured,
well-supported program that represents the best in a particular
category at a particular point in time.
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