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Dazzle
Your Clients! DPS Perception RT3DX Does It All
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Written
By George Avgerakis
It's
been a long time since I could turn around from an
edit control screen and see a client's mouth drop
open in amazement. Not since the VideoToaster (1991)
have I had affordably at my fingertips the ability
to warp and fly live video in real time. Back then,
the video was farily pixilated and the movements were
stricktly pre-programmed, but the immediacy and low
cost was a pleasure to demonstrate. I'm here to tell
you the pleasure is back...ten fold better and almost
as cheap.
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Digital Processing
Systems, the folks who supported the Toaster with the DPS Par
and TBC peripherals for the Amiga and later the DPS Perception
card for the PC, have now bundled the perfect online nonlinear
editing package; DPS Perception RT. This is a comprehensive assemblage
of software and hardware that is very affordable, offering several
levels of options that will fit any budget. For the faint of technical
heart, DPS will even build your system of choice and deliver it
to you turn-key, ready to roll.
The Configuration
Choices
Whether you
opt to build it or buy it built, the choices are the same. You
begin with a helathy WindowsNT computer running at least a Pentium
XX, with XX megs of RAM. DPS used the ___ in the turnkey system
we tested. To this, plan to add two matching fast wide SCSI dirves.
Both DPS and I recommend the Seagate brand, employing their 9
gig Baracuda, 18 gig Cheetah or 23 gig Elite. Later, as you test
your needs, you can expand the drives in pairs up to ?? for a
maximum total of ___ gigabytes or ___ hours of storage at DPS's
lowest compression ration of ___.
Next comes
the DPS hardware, which begins with the Perception RT. The basic
card set is two boards, taking three PCI slots, joined across
the top by a Movie 2 bus. From the back of the computer, two heavy
cables lead to a rack mountable breakout box which features all
of the video and audio connectors. These include BNCs for composite
and component (Y,Y-B,Y-R) video, S-VHS, optional DV Firewire,
optional serial digital interface (SDI), and sync.
Early models
of the breakout box featured only RCA-type unbalanced audio connectors,
but DPS quickly responded to user feedback and improved the hardware
to include XLR jacks, equitably upgrading those who had already
purchased the original units. Our evaluation system was not so
equipped with the optional DV or SDI interfaces, though we would
have loved to test it with our Canon XL-1 and JVC Digital-S decks
with DV and SDI throughputs.
As described
so far, DPS RT can capture low compression video at virtually
transparent quality. Using the bundled VideoAction nonlinear editing
software, the user can execute a vast range of 2D effects, wipes,
dissolves and graphic superipositions instantaneously without
rendering. The cost for this package which includes the boards,
the breakout box, all cables, VideoAction software, and bundled
versions of Inscriber (CG software) and SoundForge (audio effect
and sweetening software) is $______.
Hardware Options
For those
that wish to add 3D effects in real time, DV Firewire capture
in real time or 601 digital SDI throughput, Perception RT offers
the R3DX, DV and SDI options respectively. All options may be
retrofitted by the user as an aftermarket purchase.
The R3DX option,
combined with the VideoAction software allows virtually any imaginable
3D-DVE effect to be created in real time. Instant pushbutton effects,
similar in ease and speed to the VideoToaster, but perfect in
every pixel, include page turns, fly-ins, puddle warps, peel and
reveal, spheres and geometric shapes.
The DV option
($_______) places Firewire jacks on the breakout box, allowing
the user to capture DV format video directly from a camera like
the Canon XL-1 or Sony DVX-1000 and edit back to the camera` without
entering the analog domain.
The 3DX option ($________) is represented by a third PCI card
that connects to the original two Perception RT cards within the
computer and otherwise does not affect the hardware configuration.
This offers the user the Z-axis plane in all 3-D effects.
We believe
that SDI will represent the last refinement of the 4x3 NTSC format
before the industry moves to the 16x9 digital television (DTV)
standards. While client demand will not, most likely, become DTV
critical for several more years, the low cost of the DPS SDI option
($____), especially when combined with digital audio sources and
a digital video VTR like the Sony D2 series or the JVC Digital-S
deck equipped with optional SDI (as low as $______) will maximize
your suite's quality until the inevitable sunset of NTSC.
And Now the
NLE
WHIL RT WORK
WITH OTHER NLE SOFTWARE ???
The bundled NLE software supplied with Perception RT and RT3DX
is in our opinion, the easiest and most powerful NLE we've ever
reviewed. Long a sleeper under the limited marketing budget of
its parent, Star Media Systems, VideoAction has never received
the press or industry acceptance it deserves.
How often
have you contemplated attending a costly "editing school"
to learn the more famous editing and compositing software programs?
Save your money. If you've ever edited tape, you can learn VideoAction
in about an hour. In another hour, you can learn to make your
own 3D composite effects. In a week, you can teach yourself to
run circles, both creatively and hourly around any other system
operator.
The bonus
with VideoAction is that it is the editing software for nearly
all of DPS's product line. You can start with an Edit Bay system
(under $500), move to Spark (the first DV format to computer interface
on the market), enhance to Spark Plus or move up to the Perception
RT-3DX and still use the same editing software!
As a reviewer
of just about every NLE on the market, our in-house choice is
VideoAction. It's simply easier to learn, fast to use and chock
full of user-configurable effects. While other editors use an
NLE and window out to a compositing program to do a series of
floating titles, we make them all right in VideoAction. Need to
create a custom warp or put the DVE shrink screen into an on camera
TV monitor? Easily done. And now that all the effects are real
time, are you kidding?
Acquisition
Pretty straight
forward here. Using the optional 422 interface connector between
a VCR and the host computer, VideoAction will allow SMPTE code
batch capture or on-the-fly capture from nearly all current professional
VCRs. We hooked it up to our JVC Digital-S BRD-90, our Sony BVW
2800, no problem. Not equipped with a DV deck, we had to go wild
with DV captures from our Cannon XL-1 camcorder, but we'll get
that worked out soon.
A running
time guage is featured to estimate how much recording time is
left on the drives at any given capture resolution.
As each shot
is captured, an icon is created in whatever gallery you have open.
Unlimited galleries, in which each icon can be played direct to
video, can be opened and moving clips around is a simple drag-and-drop
routine. Double clicking on the icon brings up a trimming controller,
very much like an edit control device, but frankly, we never use
it, because trimming on the timeline itself is so easy.
Clips can
be acquired as video, audio or both in mixed resolutions ranging
from __ to 6 MB/second, which is about 3:1 (CHECK). Finished EDLs
can be exported from VideoAction for use on other systems or for
batch recapture on large projects.
A unique feature
of the DPS hardware is that it stores captured media in a wide
range of standard formats. Therefore, if you require a BMP or
TIF file of a still frame, you can simply explore to the appropriate
shot's subdirectory under the BMP or TIF file folder in the DPS
drive structure and the appropriate frame will be there. Similarly,
if you have an animation system that outputs in TGA, for instance,
you can copy the files to a DPS/TGA/NAME file and your frames
will play back instantly (as a DPS "RVA" file sequence)
in the NLE.
The Timeline
Only two active
windows are necessary in VideoAction; the timeline and the gallery.
Only one timeline may be open at a time, but unimited galleries
may be displayed. Begin editing by dragging clips from the gallery
to the timeline, where a ribbon, proportionate in length to the
clip, appears.
VideoAction's
follows the "timeline intensive" paradigm of NLE philosophy.
While offline trimming commands are available (so as not to dissappoint
converts from the Avid, or "trim window" paradigm NLEs),
the intent of VideoAction is to control all editing with the mouse
by manipulating clip ribbons directly on the timeline.
To extend
the end of a shot for instance, the editor puts the cursor near
the tail border of the shot. A text flag, reading, "end"
appears, indicating that to click and drag at this position wiLl
extend or shorten the outpoint of the clip (a different flag,
"start," pops up to indicate the cursor is about to
edit the inpoint). Clicking within the clip, highlights the clip
and activates several tools, such as the razor tool, which allows
the clip to be cut into pieces or the audio control nodes. Cutting
a ribbon into pieces, however, does not add icons to the shot
gallery. Being a timeline intensive program, the assumption is
that the gallery serves only as a storage bin for shots before
they are taken to the timeline and that once on the timeline,
no further gallery work is necessary on the clip.
To move a
shot in the timeline, simply click within the ribbon and drag
the clip anywhere. Play the sequence by clicking in the SMPTE
code track above the timeline to position the cursor and then
press the space bar to play from that point forward. To play a
section of the timeline, click and drag within the timecode track
to highlight a portion of the timeline. This portion will then
play and, if desired, loop.
Using these
simple routines, the editor may quickly assemble the order of
shots by dragging them in sequence to the timeline and then shuffling
them around until the best order is found. After ordering, the
shots may be trimmed at the head and tail and then slid to the
left to butt up to the previous shot. In minutes a cuts-only assemblage
is executed and viewed. With the cut sequence finished, the editor
can begin adding effects as required or effects may be added as
the shots are trimmed.
Effect Creation
Unlimited
video and audio tracks are available in VideoAction. Equipped
with the Perception RT or RD with 3DX, real time effects will
be actuated on any two clips overlapping on any tracks. Clips
placed on the first two video tracks, however, produce an automatic
effect icon at the overlap point. Click on this icon and a tabbed
array of iconic effects pops up, organized according to categories
like "3-D warps," "Common Wipes," etc. Click
on an effect icon and the effect starts to loop on the video output.
Although RT-3DX
is sold as a "two stream" system, many routines, some
combining as many as five simultaneous effects may be created
in real time. For instance, we created a simple dissolve (2 levels),
with a zooming (3rd level), keyed title (4th level) superimposed.
Then we made each of the dissolving video tracks change from color
to Black & White (5th and 6th level) during the effect. The
system played it back without a second of rendering.
Extensive
customization of each included effect may be achieved by double
clicking the icon to reveal a control panel replete with keyframe-controllable
parameters, all of which play back in real time loop. For instance,
by clicking the default "page curl," the editor can
bring up controls that interactively adjust the curl angle, direction
and diameter. A mini timeline of the effect allows for the addition
of any number of keyframe tabs. Each tab may be assigned a specific
set of parameters from the control panel, forcing the effect to
match these parameters at specific points in the effect's duration.
In this way, the page curl, for instance, can be made to start
with one diameter, then tighten, change direction and angle, hesitate
and then complete itself. Using the real time loop, the editor
can make all these things happen in sync with other elements,
such as the music or voice track.
One of the
most powerful features of VideoAction is the "FX" button
which may be applied to any video clip on any track. Clicking
it opens a list of dozens of available effects, such as blur,
star filter, solarization or even frame animation. Select an effect
from the list on the left of the window and it moves into the
"active" column on the right. Click the name of the
effect and a customizer window pops open, offering keyframeable
controls of all parameters. Okay the controls to return to the
columns where yet another effect may be added. Any amount of effect
can be stacked. As the controls for each succceeding effect are
opened, the preview playback shows how the accumulated effects
are combining.
With the RT
and 3DX cards installed, many effects and stacked effects are
shown in real time without rendering. For instance, we selected
solarization and made the effect fade in and fade out during the
length of the selected clip. Then we added "sphere"
and made the solarized shot roll up into a ball and fly off to
the left. As we worked on the "sphere" move, we could
see the effect, in real time, with the solarization effect fading
in and out.
About a dozen
RT effects are listed in the current release, but if you can tolerate
some render time, hundreds of additional effects can be selected
and applied to a shot. Instead of real time playback, however,
a small 1/8th screen size preview window plays a skip-frame version
of the effect.
Title Effects
VideoAction
comes bundled with a customized version of Inscriber CG software.
Position the playback cursor over the scene that requires character
overlay, and right click in any gallery to open Inscriber with
the type-cursor positioned over the selected timeline frame.
Here, Inscriber
works as in any other application with a few exceptions that we
found a bit short. The first, is that you can only create one
title per launch of Inscriber. Make a title, save it, Inscriber
is dumped and you find yourself back in the gallery with the title
slide appearing as a clip. If you want to make a series of titles,
you have to keep going in and out of Inscriber.
We also found
a bug in Inscriber's roll feature, which makes the creation of
a roll longer than a few lines of text virtually impossible.
Assuming these
two bugs will be fixed, Inscriber makes an excellent companion
to VideoAction. Once the title frame is in the gallery, simply
drag it to the timeline and it appears, instantly, supered over
whatever video track is positioned above. Click the FX feature
on the title clip and you can easily create a real-time title
fly-in (which, when you think of it, is a real time, three layer
effect - title, video, effect). Inscriber and VideoAction work
together to preserve alpha channel information making real time,
elaborate shadow effects possible.
Rendered Effects
While the
effort of Perception RT 3DX is to provide real time editing, the
demands of some editors will occassionally exceed the real time
capabilities of the system. Effects which require more than three
streams of video overlay, for instance, will require rendering
or some "sub-clipping" technique. VideoAction signifies
the necessity of a render by displaying a white gap in the otherwise
green ("ready to play") stripe that runs above the SMPTE
timecode band.
The render can be started by double clicking the white gap, revealing
a render control panel that allows the operator to render just
the clicked segment or all white gap segments.
The operator
can also create sub-clips, which, is our opinion is a faster and
wiser choice. For example, assume you wanted to fly a clip in
over a dissolve (3-level effect). We would first create the dissolve
in real time. Then we would "make a movie" of the dissolve,
from in-cut to out-cut (a process which takes about double the
play time). The "movie" appearing in the gallery as
a new clip, which is good, because it can then be addressed as
a separate element if the client wants to make changes on the
subsequent, 3-layer effect. The operator then deletes the original
dissolve elements from the timeline and substitutes it with the
"movie" clip. Now the third layer can be added and played
back in real time.
Another method
would be to lay off the real time playback of the dissolve to
a VCR and then recapture the dissolve from the VCR. If the SDI
option is installed and the user has an SDI VCR, this layoff will
be virtually transparent, can be executed in a bit over twice
playback time, creates a tape archive of elements, and is relatively
easy to control using VideoAction's machine control menu. Perhpas
DPS will create a simple buttom routine to automate this procedure.
Audio Issues
The quality
of the audio hardware built into the RT set is quite high. We
have previously used the Perception A4V, Antex Studio and the
On Stage ______ audio cards to handle the audio functions of our
pre-RT Perception systems. While these may still be employed with
the RT card set to add extra channels of playbac, the quality
of the RT sound compares favorably to that of the dedicated cards
although it is limited to two tracks of 16 bit output.
In VideoAction,
the audio is controlled, as in previous versions, by moving node
points on horizontal red lines that indicated either pan or gain,
and may be easily switched by clicking to the left of the appropriate
audio track.
Various clip-wide
settings may be made with pull-down menus, such as setting and
resetting the audio gain up or down by as much as 200%. Often,
however, an editor wishes to apply an aggressive "sweetening"
routine on the audio tracks. To accomplish this, DPS eschews reinventing
the wheel and bunldes the powerful Sound Forge software. We often
take our audio elements out of VideoAction by executing a "make
movie" in WAV mode only, then retrieving the file in Sound
Forge for sweetening. Once sweetened, the clip is saved as a WAV,
recovered to the gallery in VideoAction and layed back into the
timeline. The most common sweetening routine is gain increase
and noise reduction, two very powerful routines in ____ and the
most significant improvement factors in our videos in the past
two years.
Stability
The greatest
fear of any NLE editor is having the system crash in the middle
of an edit. Generally, there are two types of crashes: Dr. Watson
crashes and blue screen crashes. In our experience working on
nearly every NLE system under $60,000, none was free of occassional
crashes of both kinds, and VideoAction is no exception.
Cleaning up
crash bugs is much more difficult than one would imagine, given
the intermittency of most bugs and the nearly infinite varieties
of actions one can initiate to cause a crash. Short of perfection,
responsible vendors build safety mechanizm in their programs that
facilitate recovery of work after a crash.
During a period
of a month of hard editing on real client-supervised projects,
VideoAction crashed to Dr. Watson about 6 times, and blue screen
crahsed about 4 times. On each occassion, the software rebooted
with a message offering recovery of the lost timeline. The recovered
timeline, in most cases was exactly as that which was lost. The
probability of total recoveries is increased in VideoAction by
setting the Preferences to auto-save the timeline in a "recover"
file at frequent intervals, like every five minutes.
Generally
speaking, we found VideoAction to be comparitively the most stable
NLE platform we've used to date.
Documentation
Documentation
for both installation and operation of VideoAction is extensive
and well illustrated both in book and in computer-resident form.
We found some minor shortcomings in finding some of the features
whose locations were not as clearly described in the book as might
be expected. In addition, the robust complexity of some of VideoAction's
features are best explored in the program than explained in text.
The Video Frame Animation feature, for instance, could easily
take 100 pages of text; text that is totally obviated by the intuitive
nature of the interface.
We found VideoAction
so easy to use that the text sat unopened for most of the test
period. Over 100 hours were booked with clients during which the
documentation was consulted twice (once to figure out how to import
fonts into Inscriber and once to figure out how to create a DVE
zoom in of a title over picture).
In any NLE
product development cycle, there is frequent lag between the documentation
and the program evolution. Obviously, advancing features in the
program take priority over advancing reprints of the documentaion.
At DPS, advancement of the software is constant and frequent reference
to the DPS website (www.dps.com), is recommended.
Technical
Support
The growing
popularity of DPS's product line is aparently making strains on
technical support. Although DPS technical staff are courteous,
well informed and very patient, they are difficult to get on the
line. Callers who connect a few times with Ms. Connie Webster,
the Technical Coordinator, will be amazed to find their voices
recognized in a most cheerful and helpful manner that makes each
user feel like a member of some intimate club or family. We found
that a message left with Ms. Webster was usually returned within
a day.
If we were
pressed to suggest one significant improvement in DPS's product
line, it would be to hire a few more tech people or to set up
a 900-number immediate response service. This is essential when
you want to sell to professional editors who cannot afford to
keep a client waiting during a session when tech support is required.
A significant
advantage held by DPS is their control of the entire software
development process, from machine source code and drivers, through
the hardware and finally the user interface. Unlike ala carte
manufacturers who must rely on third parties to write drivers,
thereby delayint the development process, DPS offers upgrades
and improvements with weekly regularity.
Users are
invited to download all the new developments, free, from the DPS
(dps.com) website. Even beta versions of each software may be
downloaded and tested. During the time of our test, we downloaded
a new SCSII driver that significantly improved our playback efficiency.
A week later, several new 3-D effects were available online.
Executive
Summary
DPS Perception
RT-3DX with VideoAction is the best NLE bundle we have seen so
far. It's features to cost ratio is extremely high, and it's real
time capability, stretching beyond its advertised two stream capacity,
makes it a very efficient tool for client-supervised online sessions.
Easy to learn, yet vastly featured, there is little the system
cannot do. Although technical support could be beefed up, we found
no significant reasons not to make this package your first choice
in a professional NLE system.
Scorecard
Ease of Operation:
10
Features: 10
Real Time Capability: 10
Quality of Image: 10
Effects: 10
Audio Support 9
CG Support 8
Technical Support: 6
Bang for Buck 10
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