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Video
Product Review: "An Edition for All Seasons - Pinnacle
Makes Professional Level Editing Affordable"
Written
by George Avgerakis
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Pinnacle,
the sixth largest supplier of broadcast technology, has been known
for many years as a manufacturer of quality video effects boards
that were often incorporated into other manufacturer's hardware.
Recent corporate developments have positioned Pinnacle as one
of the five companies (the others being Apple, Avid, Leitch-DPS
and Media 100) that make both the software and hardware for integrated
nonlinear editing (NLE) workstations. What's more, Pinnacle's
recent acquisition of Steinberg (maker of the Nuendo line of audio
hardware and software), takes Pinnacle a step beyond by bringing
proprietary audio options into the fold.
Pinnacles'
newest offering, Edition, offered in two configurations (Edition
DV, for $699, which includes the software and a Firewire, capture/playback
card, and Edition DV 500, for $799, which adds hardware capable
of real time playback) that is highly competitive in terms of
price-per-power with all other DV-based NLEs. (Apple's Final Cut
Pro, sells for $999, Avid's Express DV; $1,500, Media 100's i/dv;
$1,995XX and Leitch-DPS offering no NLE for under $2,600). When
installed on a recommended Windows (2000 or XP) computer, the
total package would weigh in at about $3,000 to $5,000.
Edition also
fits in nicely with Pinnacle's other products, coming in with
features that will be a tasty upgrade to novice users of Pinnacle
Studio ($99), and creating a good intermediate rung up to Pinnacle
Purple ($1,499 with a total package price of $10-15,000).
Overview
A nice attribute
of Pinnacle Edition is a set of buttons in the lower right of
the screen that allow the user to select between several default
layouts. Both the layouts and the overall design philosophy of
Edition support all three styles of nonlinear editing; mouse intensive
drag-and-drop (popularized by Premier and DPS Velocity), three-point
editing (originated by CMX and advanced by Avid) and storyboard
editing (introduced by NewTek on the Flier and now adopted by
most of the entry-level systems like Casablanca, Canopus and Pinnacle
Studio). Whichever way you want to edit (or learn editing), Edition
provides the interface - and the ability to combine interfaces
for combo styles, such as building a quick edit in the storyboard
mode and then refining it with drag-and-drop refinements. I would
consider Edition a logical evolution from previous editing workflow
models.
Edition is
a DV only editing system, and while the idea of upward mobility
is being discussed at Pinnacle, there is no "cash credit"
upgrade path to Pinnacle's higher range systems that allow for
other formats of video, such as uncompressed SDI.
On first launching
Edition, you'd think your Windows desktop had suddenly been redesigned.
There is a new Start button - that starts all of Edition's basic
functions and the functions of the editor have cleverly emulated
most of Window's concepts. Instead of pull-down menus or "twirlies,"
simply right click on any area of the screen to access the available
functions therein. For instance, clicking in "Control Panel,"
opens up the "User Settings" where you can drag and
drop various functions onto a virtual keyboard for establishing
shortcuts or emulating your favorite NLE. You can also access
a rather powerful "media manager" which allows for any
asset to be found by Boolean functions (AND, NOT, etc.) and some
clever tools like, "ends with."
Edition's
default layout is a "source and record" pair of monitors,
with a timeline and bins sharing the available real estate. I've
never been a big fan of source-and-record, although I assisted
in the design of one of the first, D-Vision (which became Discreet's
edit!), and realize that the majority of editors prefer this visual
link to the video editing history (the videotape player-recorder
analogy). So who am I to argue? The system works flawlessly as
you connect a camera or DV deck to the Firewire port, acquire
footage into any number of bins, sort the footage, assign picons
or titles to the assets and pass each to the "source"
window for trimming. As you edit, playback is handled by the "record"
window. Here, some interesting things happen.
Edition features
background processing of all effects. This means that when your
edit is complete and you order the system to final-render and
"print-to-tape," most of your work has already been
done, while you were doing other things elsewhere! As many of
you know, DV editing does not allow the user to see actual video
playback on a TV monitor during editing. This happens later -
after rendering. What many NLEs do show is real time previews
- on the computer monitor. Real time previews are not big deal
- the $99 Studio NLE does it well- but, strangely, Edition does
not. No doubt Pinnacle's engineers realize this and I would expect
the problem to be addressed in a future version. One sign of my
confidence is the hardware that Pinnacle provides with their DV500
hardware. With Edition DV500, the most commonly used effects all
playback in real-time. In addition, the DV500 model allows users
to see their work on NTSC or PAL monitors, not on just their computer
displays.
In the current
version of Edition, you might wait a few seconds to see a picture-in-picture
effect play back on the computer screen. However, when that's
done, it's also rendered. And while it's being done, you can do
anything else you want - build other effects, edit, trim, whatever.
Pinnacle calls this, "background rendering" and its
speed is dependent on the speed of the processor and amount of
processors (obviously a dual Intel Pentium 4 or AMD Athlon will
do really well here). The background rendering is really impressive;
it worked as advertised and I quickly became used to moving ahead
on my edits - no more snack breaks because of rendering! I might
even lose a few pounds with Edition.
A shortcoming
of Edition that I missed is that no source machine control is
offered (this comes in at the next level, Purple), so all captures
are "wild," with no backup batch files to save your
butt if you accidentally delete assets or want to return to a
job months later to revise.
Editing
The design
of Edition's interface is very well conceived with symbols that
are so intuitive you needn't pause the mouse to get the definition
pop-up (though this will work). For instance, in between the source
and record monitor, just where your mouse will pass on the way
to the timeline, there is a button that toggles between the classic
edit modes, "insert" (yellow icon) and "overwrite"
(red icon).
Edition's
timeline is top-down, which means that the program view is assumed
to be from the top of the monitor looking down through the layers.
Adding overlays and P.I.P. effects, therefore require moving the
top-most track down appropriately. New layers are not added above
the current one automatically (as in Final Cut Pro, for instance)
when foreground shots are added to the timeline. Editors enamored
with JKL, keyboard controls will be happy to know that these professional
tools are supported by Edition.
Because Edition
is a multithreaded application, its calls to the computer's CPU
offer some unique editing attributes that I have not seen elsewhere
at this price point. In addition to the background rendering,
multithreading allows a user to zoom the timeline in and out while
the timeline is playing. You can also resize the tracks as well.
In the record monitor, moving "measuring tape," based
on timecode gradations and a bracket that indicates the current
view of the main timeline, moves in sync with playback. This tool,
which can be slid back and forth is handy for quickly finding
areas on the timeline that you want to watch and edit, thereby
eliminating a major headache in quick revision work after a client
has had the first screening.
Complex composites
are easily built in Edition with instant nesting and un-nesting
of timelines or sequences before and after rendering. Using "slices"
(Pinnacle's term for edit points and represented in the timeline
as a handy feature), the editor can easily recognize and address
subdivisions of composites which automatically form for every
editorial event and color code themselves appropriately when a
render is needed.
Slices {goes
here, but why are they unique?}
Another multithreading
feature is found in the source and record window where the mouse
may be clicked and dragged right or left to extend the shot's
tail or head, while playing. The (unlimited) undo list, also allows
for an event anywhere in the list to be undone with appropriate
ripple of undoes only on the events that are affected by the undo.
I've asked dozens of NLE programmers to build this into their
programs for years. {HOW UNIQUE IS THIS?}
A common test
of an NLE's depth of media management is to move assets while
the project is closed or the NLE is off. On starting a project,
Edition is aggressive in its search for lost assets. Each missing
clip remains in the timeline and bin, labeled as "offline
media." Clicking the proxy clip, a search window is opened
with the capability of reacquiring the media or finding it anywhere
on the host computer or network.
Colorful Characters
I've found
that one of the weakest links in NLEs, particularly low-end NLEs
is their color correction and character generator routines. Edition's
color correction (CC) facility is on a par with NLEs costing twice
as much. For instance, the Color Editor features five parameters
of control (Brightness & Contrast, Hue & Saturation, Color
Gain, Equalize and Transparency), each activated by Mac-like twirlies.
The color gain parameter, for instance, features individual red,
green and blue sliders with 8,000 increments. The transparency
window obviously controls the shot's opacity, but also includes
an Edge Softness control that quickly adds a subtle, colorizable
edge around the shot for the kind of "frame" effect
that is so popular in mortised, picture-in-picture effects currently
seen on broadcast sports and interview programs. Of course, all
of these parameters may be keyframed to create delicate transitions
of adjustment within a shot.
Edition's
character generator was extracted from Pinnacle's successful FX
Deko II software which has been used as the default CG for, the
Superbowl, the 2002 Winter Olympics and networks like CNN and
NY1. Most NLEs obtain CGs from third party vendors (like Inscriber),
leaving the editor with a toss-up on whom to call when things
don't work. Edition's Pinnacle pedigree results in a CG that is
as intuitive as the host NLE, allows simple mouse-controlled positioning,
scaling, rotating, coloring, texturizing, skewing, even kerning.
Unlike third-party CGs which often require the NLE to halt while
titles are produced, Pinnacle's timeline can be running or rendering
while the CG is worked.
Special Effects
2-D and 3-D
effects are created in Edition's sophisticated editorial subroutine
which opens to a full screen that can zoom the playback window
up and down. Zooming up allows for precise examination of a scene's
detail. Zooming down, allows the manipulated shot to be moved
out of monitor range by more than the width of the manipulated
shot, providing for elaborate "off camera" preparations
of the shot before it is seen by the audience.
Whenever a
composite element is moved, a keyframe is automatically created
on the subroutine's timeline. Keyframes can be slid on the timeline
with real time preview. A mouse click opens up elaborate graphic
controls which allow mouse-interactive, acceleration curves and
splines. Graphic refinements such as frame borders and shadows
with ramped colors can be keyframed to change parameters with
time, providing an infinite array of effects. One clever advantage
to the keyframe controls in Edition is the ability to select a
particular keyframe's attributes and impart those attributes on
all keyframes within the timeline by simply dragging and dropping
the selected keyframe "diamond" into the center of the
preview picture. I've wasted many hours of my life cutting and
pasting keyframe attributes across a timeline. Never more.
Transportability
Edition offers
an interesting feature in its "X-Send" command. Using
X-Send, any asset within Edition, a sound clip, rendered effect,
composite - whatever - can be sent into any other Windows compatible
media software product, where all attributes are preserved. For
instance, a stereo audio mix can be dropped into Sonic Foundry's
Sound Forge 6.0, or Steinberg's Wavelab, edited and then returned
to Edition. The same goes for a composite passage dropped into
Adobe After Effects, changed and dropped back to Edition.
Editors, like
myself, end up collecting an armamentarium of various techniques
in a myriad of programs. The constant in-and-out time which is
wasted by saving an asset from one program into hard drive and
then laboriously opening it in another program is therefore obviated
by Edition's X-Send utility.
Summation
The low price
of Pinnacle's Edition NLE software might mislead shoppers into
thinking this is a consumer-level product. Don't be fooled. Edition,
supported by a choice of two DV capture/playback boards as well
as OHCI firewire, is ideally suited to novice editors who want
to start their own professional DV production suites or schools
and universities who are looking for an economical training platform
for a Media Arts Department. Edition lacks nothing in power, features
or performance, except, the ability to control external tape machines.
Although real time effects previews are anticipated on future
versions, the software executes final rendering of effects in
the background, while the editor is free to work elsewhere.
An experienced
editor will appreciate Edition's low cost, easy learning curve,
broadcast style CG and CC, and significant workflow advances over
other NLEs costing about 10-20% more. Although Edition is strictly
a DV domain system, without machine control, its price is well
below most NLE programs of similar configuration. Edittion might
just be the NLE that finally gets you to tell your boss that you're
taking a permanent vacation.
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