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Video
Product Review: "Fifth Edition has it All - Review
of Pinnacle Edition 5.0 NLE"
Written
by George Avgerakis
July
17
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By now, video
editors, young and old, should know there is a big duality at
hand in the way nonlinear editing systems are being designed.
One side - we'll call it the Proprietary Board Group - sells software,
combined with proprietary peripheral cards. The other side - we'll
call it the Software Only group - sells software that employs
the host computer's hardware. Each side attempts to offer its
customers the ultimate in effects without waiting for rendering.
Obviously, the products of the Proprietary Board group - let's
call them PBs - were more expensive.
In the early
days of NLE, the PBs had the lead, because host computers had
nowhere near the horsepower to manipulate any kind of video in
real time. But as computers, following Moore's Law, became more
powerful and less expensive, the Software Only group - SOs - gained
ground.
SO NLEs, like
Final Cut Pro, Adobe Premiere, Vegas, etc. continually cut into
the marketshare of the PBs as their engineers figured out ways
to exploit the computer's central processing unit (CPU) and RAM.
But a smart PB manufacturer, like Pinnacle, seeing the writing
on the wall, wasn't about to sit around and take a beating.
Pinnacle,
which mastered the art of inventing affordable special effects
and NLE peripheral tools for more than 20 years, recently launched
a new line of SO NLEs, specifically targeted to the low end of
the buyer spectrum. Low? How about $79 street price for Pinnacle's
entry level Studio8?
Comfortably
niched between Studio8 and the beginning of Pinnacle's PB line
of NLEs we now find their newest addition - Edition, which only
months after its initial launch, has undergone a massive upgrade
(from v X.X to v X.X priced at $699 without DV capture card, $799
with capture card) with significant advantages over all other
NLEs in its price range and even some competitive features that
challenge PBs costing five times as much.
Apple's Final
Cut Pro, sells for $999; Avid's Express DV sells for $1,500, Media
100's XX; $XX and Leitch-DPS offering no NLE for under $XX). When
installed on a recommended Windows (95, NT or XP) computer
(about $1,500 with drives), the total Edition Pro 5.0 package
would weigh in at about $3,000 with a good monitor.
By the way,
if you own any other editing system and want to consider trading
it in for Edition, Pinnacle will sell you Edition Pro for $499
if you turn in your current editor - any model, any brand! (Hmm,
I've got an old Touchvision NLE somewhere in the back closet.)
Second Edition
{Dennis: Why is it v.5.0 when it is only the second version?}
As many of
you know, most DV editing systems do not allow the user to see
actual video playback on a TV monitor during editing. This happens
later - after rendering. What many NLEs do show is real time previews
- on the computer monitor. Now, Edition Pro ($999) breaks this
rule by allowing real time previews on both the computer and TV
monitor. If you don't choose to spring for the extra money to
get the Pro version, the lesser versions of Edition still support
real time playback on the computer monitor.
Pinnacle,
the sixth largest supplier of broadcast technology, has been known
for many years as a manufacturer of quality video effects boards
that were often incorporated into other manufacturer's hardware.
Currently, there are only two companies, Pinnacle and Avid, that
make their own hardware and software for both SO and PB NLEs.
Pinnacle's recent acquisition of Steinberg (maker of the Nuendo
line of audio hardware and software), further enhances Pinnacle's
vertical integration, making it even more parallel to Avid's.
Edition also
fits in nicely with Pinnacle's other products, coming in with
features that will be a tasty upgrade to novice users of Pinnacle
Studio8, and creating a good intermediate rung up to Pinnacle
Purple.
Overview
A nice attribute
of Pinnacle Edition is a set of buttons in the lower right of
the screen that allow the user to select between several default
layouts. These layouts and the overall design philosophy of Edition
support the three principal styles of nonlinear editing; mouse
intensive drag-and-drop (popularized by Premier and DPS Velocity),
three-point editing (originated by CMX and advanced by Avid) and
storyboard editing (introduced by NewTek with the Flier and now
adopted by most of the entry-level systems like Casablanca, Canopus
and Pinnacle Studio8). Whichever way you want to edit (or learn
editing), Edition provides the interface - and the ability to
combine interfaces for combo styles, such as building a quick
edit in the storyboard mode and then refining it with drag-and-drop
routines.
On first launching
Edition, you'd think your Windows desktop had suddenly been redesigned.
There is a new Start button - which starts all of Edition's basic
functions. Many of the functions of the editor have cleverly emulated
most of Window's concepts. Instead of pull-down menus or "twirlies,"
simply right click on any area of the screen to access the available
functions therein. For instance, clicking in "Control Panel,"
opens up the "User Settings" where you can drag and
drop various functions onto a virtual keyboard for establishing
shortcuts or emulating your favorite NLE. You can also access
a rather powerful "media manager" which allows for any
asset to be found by Boolean functions (AND, NOT, etc.) and some
clever tools like, "ends with."
Acquisition
Edition is
principally a DV editing system, but with the optional Edition
Pro hardware, the user can capture and record composite and S-Video.
While upgrade paths are currently being considered at Pinnacle,
there is no upgrade path from Edition to Pinnacle's upscale range
systems that allow for higher resolution formats of video, such
as uncompressed SDI.
The default
layout of Edition is a "source and record" pair of monitors
at the top, a timeline in the middle and clip bins displayed at
the bottom. The system works flawlessly as you connect a camera
or DV deck to the Firewire port, acquire footage into any number
of bins, sort the footage, assign picons or titles to the assets
and pass each to the "source" window for trimming.
While direct
playback/record machine control is not offered in Edition (this
feature is added in the next level, Pinnacle Purple), Edition
does support auto scene detection so that an entire tape may be
acquired without operator intervention as the software senses
the beginning of each shot and stores it as a separate clip in
the default bin.
The previous
version of Edition only supported operating sreen resolutions
up to 1,024 by 768, but the new version supports resolutions up
to 1,600 by 1,200, for an interface which is much easier to watch
for 8 hours a day (or more).
Editing
The design
of Edition's interface is very well conceived with button symbols
that are so intuitive you needn't wonder about what they do. But
if you did wonder, a definition pop-up will tell you as soon as
you park the mouse for a second on the button. In between the
source and record monitor, just where your mouse will pass on
the way to the timeline, there is a button that opens up the insert
options (insert and ripple to tail, overwrite, etc.).
Edition's
timeline is top-down, which means that the program view is assumed
to be from the top of the monitor looking down through the layers.
Adding overlays and P.I.P. effects, therefore, requires moving
the top-most track down appropriately. New layers are not added
above the current one automatically (as in Final Cut Pro, for
instance) when foreground shots are added to the timeline.
Editors who
prefer JKL, and other keyboard controls will be happy to know
that these professional tools are supported by Edition.
Because Edition
is designed to multithread its calls to the computer's CPU the
program offers some unique editing attributes that I have not
seen elsewhere at any price point. In addition to the background
rendering, multithreading allows a user to zoom the timeline in
and out while the timeline is playing.
In the record
monitor, a moving "measuring tape" moves in sync with
playback. This tape is based on timecode gradations and a bracket
indicates the current view of the main timeline. This display
tool is quickly being installed in many NLEs. It reminds me of
an old video game, Defender, which serves to represent the macro
view of a sequence (the entire edit) within the scope of a micro
view (the viewable portion of the timeline). This tool, which
can be slid back and forth is handy for quickly finding areas
on the timeline that you want to watch and edit, thereby eliminating
a major headache in quick revision work after a client has had
the first screening.
Another multithreading
feature is found in the source and record window where the mouse
may be clicked and dragged right or left to extend the shot's
tail or head, while playing. The (unlimited) undo list, also allows
for an event anywhere in the list to be undone with appropriate
ripple of undoes only on the events that are affected by the undo.
Some NLEs cannot do this, but demand that the editor undo events
in consecutive order.
A common test
of an NLE's depth of media management is to move assets while
the project is closed or the NLE is off and then to open the project
and see how easily the program reorganizes its assets. On starting
a project, Edition is aggressive in its search for lost assets.
Each missing clip remains in the timeline and bin, labeled as
"offline media." Clicking the proxy clip, a search window
is opened with the capability of reacquiring the media or finding
it anywhere on the host computer or over a network.
Colorful Characters
I've found
that one of the weakest links in NLEs, particularly low-cost NLEs,
is their color correction and character generator routines. Edition's
color correction facility is on a par with NLEs costing twice
as much. Similar to Final Cut Pro's ability, the CC in Edition
can select individual color ranges within a shot, such as the
color of a shirt and execute refined adjustments, within an automatically
inserted traveling matte, to allow "object specific"
corrections without affecting other elements in the scene. While
the mattes cannot be exported for use elsewhere in the timeline,
such as using them to substitute textures or keying video, and
real time color correction is not supported, the ability of Edition's
CC engine will match most editors' demands.
Edition's
character generator was extracted from Pinnacle's successful FX
Deko II software, which has been acquired as the default CG for
such in-house sports franchises as the New England Patriots, XXX?
Diamondbacks, the Superbowl, and networks like CNN and Turner
Classic Movies. Most NLEs obtain CGs from third party vendors
(like Inscriber), leaving the editor with a toss-up on whom to
call when things don't work. Edition's Pinnacle pedigree results
in a CG that is as intuitive as the host NLE, allows simple mouse-controlled
positioning, scaling, rotating, coloring, texturizing, skewing,
even kerning. Unlike third-party CGs, which often require the
NLE to halt while titles are produced, Pinnacle's timeline can
be running or rendering while the CG is worked.
Special Effects
and Rendering
2-D and 3-D
effects are created in Edition's sophisticated editorial subroutine,
which opens to a full screen that feature's a timeline and a playback
window that can be zoomed in and out. Zooming up allows for precise
examination of a scene's detail. Zooming down, allows the manipulated
shot to be moved out of monitor range by more than the width of
the manipulated shot, providing for elaborate "off camera"
preparations of the shot before it is seen by the audience.
Whenever a
composite element is moved, a keyframe is automatically created
on the subroutine's timeline. Keyframes can be slid on the timeline
with real time preview. A mouse click opens up elaborate graphic
controls, which allow mouse-interactive, acceleration curves and
splines. Graphic refinements such as frame borders and shadows
with ramped colors can be keyframed to change parameters with
time, providing an infinite array of effects. One clever advantage
to the keyframe controls in Edition is the ability to select a
particular keyframe's attributes and impart those attributes on
all keyframes within the timeline by simply dragging and dropping
the selected keyframe "diamond" into the center of the
preview picture. I've wasted many hours of my life cutting and
pasting keyframe attributes across a timeline. Never more.
Edition features
background rendering of all effects. This means that when your
edit is complete and you order the system to final-render and
"print-to-tape," most of your work has already been
rendered!
The status
of each segment's render is displayed simply in a "status
stripe" {DENNIS: What is the real name of this?} at the top
of the timeline. Each clip (or an overlap of clips) is represented
on this stripe as a "slice," to indicate the render
status of the clips beneath. If a slice is shown in red, it means
the slice is not ready to preview, yellow means the slice can
preview in real time but is not rendered and green means the rendered
and ready to print to tape. During a normal edit session, it is
common to see the color of these slices progress toward green
while you are doing non-playback functions, like composing a super
title.
Complex composites
are easily built in Edition with instant nesting and un-nesting
of builds before and after rendering. By examining the slices
on the status stripe, the editor can easily recognize and address
subdivisions of composites.
Pinnacle has
significantly reduced render times by accessing the computer's
graphics processing unit (GPU) as well as the CPU. While access
to the CPU is limited to the CPU's buss speed (say, 133 megabytes
per second), {DENNIS - check these figures please} the GPU, working
through an AGP 8X buss can be accessed at 2.2 gigabytes per second.
This quantum leap in NLE-to-Computer interaction allows Edition
5.0 editors to assemble highly complex special effects and composites
with little or no preview lag and nearly invisible rendering.
A good test
of an NLE's speed is to start assembling a multi-layered segment
and see exactly where the green bars change to yellow and then
red. Here's what I built:
1. A video
clip with internal color correction.
2. A super title with internal fade in and out during the duration
of the video.
Here, the
timeline went to yellow, indicating a rendering was in process,
but that real time preview was still supported.
3. Two additional
super titles, moving on independent 2D paths from off camera left
and right across the screen and out the opposite sides.
4. A chroma-keyed video clip, downsized to fit as a mortice in
a corner of the screen
5. Another title, on a crawl, with a lens flair effect
6. Another video clip, with soft edge and drop shadow, executing
a 3D page curl reveal and then turning on the X and Y axis with
perspective, before moving off screen
7. Another video clip with two 3D page curls.
Up to this
point, most of the segment was still yellow, but of course, but
the entire sequence was playing in real time and scrubbing was
smooth as glass. Then I added another video clip and the indicator
line went red, indicating that finally, the GPU/CPU capacity of
the computer had been exceeded. And what kind of computer was
I previewing on? {WHAT WAS THE COMPUTER WE WERE WORKING ON at
B&H?}
Would a Compaq
W8000 workstation, with a Pentium IV 7XX MHz CPU, and an nVIDIA
XXX work better? {SHOW WHAT HAPPENS}
How about
an IBM Intellistation with dual Pentium IVs, and a Matrox 550
GL video card?
{SHOW WHAT HAPPENS}
Why did I
use these computers? Well, they happen to be the staple iron of
most nonlinear and computer editing production studios - it's
what I do. Presumably, it's what you do or want to do and the
point is this; As long as you have a decent computer, the CPU
doesn't matter as much as the GPU and GPUs are easier and cheaper
to upgrade than CPUs. {I MAY EDIT THIS OUT}
Picture-in-Picture
(PIP) has been added to all effects in Edition 5. I noticed a
significant improvement in the lens flare effect from the previous
version of Edition, but alas, there is no motion-tracking feature
available. Finally, the popular 3-D effects package, Hollywood
Effects 5 is included in Edition 5 to provide a wide range of
rendered 3-D effects.
DVD Support
As recently
as September 2002, when my book, "Desktop Video Studio Bible"
was issued, there were only two manufacturers of DVD creation
software. That's all changed as DVD creation is quickly being
incorporated into NLE packages. Edition currently has what I would
judge as the most robust DVD creation engine of any NLE on the
market.
Creating a
DVD from the timeline required two steps; compressing the timeline
into an MPEG2 format and building interactive Menu pages. Edition's
compression algorithm is near real time and is initiated with
a simple mouse click.
The creation
of menus is also easy, incorporating a gallery of included templates.
Although the gallery has dozens of alternative designs, users
who want to customize their menus will not be faced with a learning
curve. The interface, which displays the template also allows
the user to drag-and-drop-modify any element on the page, retype
titles and even drag-and-drop graphics into the design.
The most amazing
feature of the menu design software is that video clips may be
dragged from the timeline, directly to the menu buttons where
they instantly appear as real-time motion menus. For those of
you not familiar with this term, motion menus are those cool buttons
that feature a looping clip of video on their surface. This feature
alone used to cost me an extra $1,000 for a Sonic designer to
incorporate in my productions! I call this, "One-Job Return
on Investment," and clearly, this feature alone, makes the
decision to purchase Edition a no-brainer.
In about 20
minutes you can put together a design that would have once taken
3-4 hours of a very well paid DVD artist. I smell a paradigm shifting
here, don't you?
Transportability
Edition offers
an interesting feature in its "X-Send" command. Using
X-Send, any asset within Edition, a sound clip, rendered effect,
composite - whatever - can be dragged and dropped into any other
Windows compatible media software product, where all attributes
are preserved. For instance, a stereo audio mix can be dropped
into Sonic Foundry's Sound Forge 6.0, or a Steinberg Wavelab session,
can be edited and then returned to Edition. The same goes for
a composite passage dropped into Adobe After Effects (AE), changed
in AE, and dropped back to Edition.
Editors, like
myself, end up collecting an armamentarium of various techniques
in a myriad of programs. Unfortunately, this wastes a lot of in-and-out
time by saving an asset from one program into hard drive and then
laboriously opening it in another program. This wasted time is
recaptured by Edition's X-Send utility.
Summation
Pinnacle's
Edition 5 NLE software, available in three levels of price and
capability, is ideally suited to the novice or experienced editor
who chooses to work exclusively in the DV domain without source
or record machine control. For experienced users, the option of
Edition Pro allows S-VHS and composite throughput, as well as
real time previewing to an NTSC monitor. Priced below most NLE
programs of similar configuration, Edition 5 may be a first choice
of an editor moving into the professional arena or for experienced
editors, who wish to break out of the full-time job category and
start their own shops on a shoestring budget. I might add, it's
not a bad editor for high end shops who occasionally get the DVD/S-VHS
project and don't want to tie up the high-priced edit bay.
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